Deep Stoker
⚠️ WARNING: STRUCTURAL INTEGRITY CRITICAL
You are the lead engineer on Deep Stoker Unit 4, a geothermal reactor located 4,200m beneath the ocean surface. Your shift lasts 5 minutes. The hull is fracturing, the coolant is leaking, and something keeps triggering the motion sensors outside.
Deep Stoker is an atmospheric management simulation about finding the perfect balance between "Maximum Efficiency" and "Total Meltdown."
⚙️ SYSTEM FEATURES
- Haptic Interface: Physical sliders for Pressure, Coolant, and Magnetics.
- Dynamic Hazards: Manage hull stress fractures, trench lightning, and system jams.
- Atmospheric Terror: High-fidelity audio and visuals that react to your panic levels.
- CSS-Powered Chaos: Experience next-gen UI distortion effects right in your browser.
📡 INCOMING TRANSMISSION
Enjoyed the tension? This system is a prototype for my main project, SCRAP SYNDICATE – a gritty turn-based RPG about building god-tier mechs from trash.
| Status | In development |
| Platforms | HTML5 |
| Author | VibeAxis |
| Genre | Simulation |
| Tags | Horror, Management, Short, Singleplayer, underwater, User Interface (UI) |
| Content | No generative AI was used |




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